- Can I use a US LLC for Steam payouts if I live in a country without a tax treaty?
- Yes, you can. The US LLC can be the registered developer entity on Steam and receive the payouts. If your country of residence does not have a tax treaty with the United States, Steam will likely be required to withhold US tax at the default rate of 30% on your US-source royalties. The LLC structure itself does not change this, but it provides a formal entity to receive the post-withholding payment. It also establishes a clear US presence for banking purposes, which can be valuable regardless of the withholding situation. A tax adviser can confirm the exact treatment and whether any of your income can be classified as foreign-source to mitigate this withholding.
- Is a C Corporation better for a game studio looking for venture capital?
- If you plan to raise significant funding from US venture capital funds, a Delaware C Corporation is the standard structure they expect and prefer. VCs invest in exchange for equity (stock), which C Corporations issue, not LLCs. However, for a bootstrapped or independent studio not seeking VC investment, a C Corp adds significant complexity and cost. It is subject to US corporate income tax, requires more formal record-keeping and can lead to double taxation. Many studios start as an LLC and only convert to a C Corporation later if and when a venture deal becomes a real possibility. For most indie developers, an LLC is the more practical choice from the start.
- Do I need a US LLC if I am only selling assets on the Unity Asset Store?
- While not strictly required, a US LLC can simplify operations and banking even if you are primarily selling on marketplaces like the Unity Asset Store or Unreal Engine Marketplace. These platforms operate similarly to game stores, requiring you to submit tax forms (like the W-8BEN-E) and paying out to a designated entity. Using a US LLC and a US bank account can provide a cheaper and more reliable way to receive your USD earnings compared to international transfers to your home country. It professionalises your business and prepares you for future growth, such as developing and publishing a full game. It provides a clean, credible US vehicle for all your game development activities.
- What happens if my US bank account application for my game studio is rejected?
- Banking is never guaranteed. A rejection can happen for various reasons, sometimes due to the bank's internal risk policies changing, a concern about your game's specific content, or incomplete documentation. It is a frustrating but real possibility. This is why it is important to work with a service that understands the landscape. At Xavion, we mitigate this risk by positioning our clients' applications at institutions where we know their profile is understood. If an application is rejected, we analyse the reason and can typically re-strategise and apply to a different institution within our network. The key is having a well-prepared application and access to multiple institutional options rather than relying on a single consumer-facing fintech platform.
- Can I pay international contractors from my game studio's US bank account?
- Yes. One of the main benefits of having a US business account for your LLC is the ability to manage international payments efficiently. Most US business bank accounts, including those offered by fintech BaaS providers, allow you to send international wire transfers. This enables you to pay contractors, such as artists, musicians or programmers, who may be located anywhere in the world. This is often more streamlined and cost-effective than making these payments from your personal account in your home country. It also keeps all your studio's expenses organised in one place, which simplifies accounting and record-keeping significantly. You simply add your contractor as a payee and send the payment.
- Do I really need to file Form 5472 if my game studio LLC made no profit?
- Yes, absolutely. The filing requirement for Form 5472 for a foreign-owned single-member LLC is not dependent on profit. It is triggered by 'reportable transactions' between the LLC and its foreign owner. These transactions can include capital contributions you make to the LLC (even just to open the bank account) or distributions the LLC makes to you. Even if the LLC has zero income for the year, if there has been a transaction between you and the company, the form is due. The penalty for non-filing starts at USD 25,000 and is assessed automatically. This is a strict compliance requirement and a crucial responsibility of owning a foreign-owned US LLC.
- Can my LLC pay dividends or distributions from game revenue to my personal foreign bank account?
- Yes. As the sole owner of a disregarded entity LLC, you can transfer funds from the LLC's US business bank account to your personal account abroad. This is considered an owner's draw or distribution, not a salary. These transfers are not, in themselves, taxable events in the US. However, you must maintain meticulous records distinguishing business expenses from personal draws. The income is reported on your personal tax return in your country of residence, according to your local tax laws. The US banking partner will not restrict these transfers, but they must be initiated by you from the business account.
- My game is on a waitlist for the Epic Games Store. Should I form the LLC now or wait for approval?
- Forming the LLC before you are approved by a major platform like the Epic Games Store carries some risk. If your application is ultimately rejected, you will have a registered US company with ongoing compliance costs (like annual reports and registered agent fees) but no primary revenue source. Many founders prefer to wait for the provisional go-ahead from the platform before committing to the structure. This ensures the investment in the LLC and EIN is immediately useful. However, if you plan to pursue other distribution channels or direct sales simultaneously, forming the company sooner makes sense.
- What happens if my game studio receives a chargeback on Stripe?
- A chargeback occurs when a customer disputes a payment with their bank. Stripe will temporarily debit the disputed amount plus a fee from your account and ask you to provide evidence that the purchase was legitimate. For game sales, this evidence could include server logs showing the game was downloaded, proof of key redemption, or customer support transcripts. If you win the dispute, the funds are returned. A high chargeback rate (typically above 0.75%) is a major red flag for Stripe's risk team and can lead to higher reserves being placed on your account or, in persistent cases, account closure.
- Do I need separate LLCs for each game I release?
- No, a single US LLC is sufficient to act as the publisher entity for multiple games. You can run all your titles under one company, signing platform agreements and receiving payments into one central business account. This simplifies accounting, tax filing, and compliance significantly. Using separate LLCs for each game would create redundant administrative work and costs, such as multiple state annual reports and registered agent fees. There is generally no liability or tax benefit to separating each title unless they are being developed as distinct joint ventures with different partners, which is a more complex scenario.